License & RegistrationHoneycam License Policy
How to register Honeycam
Get your product key again
Honeycam Edition Comparison
How to unregister Honeycam
Buy more licenses
Features & Technical TermsGIF, WebP, AVIF and WebM formats
FPS (Frames Per Second)
How to reduce GIF file size
Maximum recording time
Use Disk Swap
Save as MP4 Directly
Help about EditingHow to insert/edit/animate texts
How to insert/edit/animate speech bubbles
How to insert/edit/animate stickers
How to use the photo frame effects
How to draw on animated images/videos
Tips for HoneycamHow to maintain the quality of images when re-saving as GIF
Save as the working(current) file name after editing
Hotkeys for Honeycam
Save all settings
TroubleshootingOnline Authentication Failed
Entry Point Not Found
How to update Honeycam
How to run Honeycam as administrator
WebP doesn't play smoothly on iPhone!
How to install AV1 codec for free
How to troubleshoot when Honeycam is shut down for no reason in a few seconds after its execution
Honeycam crashes when opening a video
When saved as GIF, the playback time is not the same.
When saving GIFs, the CPU usage is too high.
Animated WebP doesn't play smoothly on iPhone!
Animated WebP files are displayed nicely on Chrome browsers and Android mobile phones. The same files sometimes, however, do not play smoothly on iPhone. WebP images made by old versions of Honeycam (up to v3.37) also have the same problem.Using the latest Honeycam, you can make animated WebP files with no problem on iPhone.
Just check the option [Make compatible with iPhone] on WebP settings in Honeycam Settings (Hotkey: F5). Actually, this option is the default setting so you don't have to touch anything. In case, your Honeycam doesn't show this option, please update Honeycam to the latest version.
As long as the [compatible with iPhone] option is turned on, just save images as you did. You'll have an animated WebP without any problem on iPhone.However, the WebP file size could go bigger if you turn this option on.
It is because iPhone's WebP decoder has some problems handling some inter-frame decoding methods, which is called frame disposal. Frame disposal has been used since animated GIFs. The method, in short, divides images into small blocks and compares them with the previous image. If the block is very similar to that of the previous image, then that block doesn't have to be saved and is just marked as "use the block of the previous image".If the images are varying only on some parts, the frame disposal method can save lots of bytes. Unfortunately, iPhone's WebP decoder does NOT support this method properly, so animated WebPs with the frame disposal method are not shown properly.
The file sizes of two animated WebP images above do not show much difference because all areas of images are constantly changing.However, the difference in the file sizes goes big in the sample below in which images only changes in small areas.
Please download Honeycam free edition and try it right now.